Original Release Date: 1992
Playthrough Platform: PS One
My History with the Game: I have played through Final Fantasy V once before. It hasn’t been one of my favorites because, at the time, I thought the job system was tedious and the story was not engaging enough to make it fun. I became a fan of the series because of Final Fantasy IV and VI, and the story for V just wasn’t as compelling in comparison. And I confess that the story must not have left much of an impression on me because I barely remembered it. I remembered two worlds, a castle with special weapons, and the main villain was a tree. That’s about it, though.
Play Time for Main Story: 28:30 (or so)
The winds have become strange and slow, and the king of Tycoon departs for the Wind Shrine to investigate the Wind Crystal. The Crystal shatters. A meteorite crashes into a forest near Tycoon, and a traveler named Bartz (or in my play through, Obi-Wan) investigates. He finds goblins attacking Lenna, the princess of Tycoon. Bartz rescues Lenna, and the two find an old man named Galuf near the meteorite. Galuf has amnesia. Lenna was on her way to the Wind Shrine to check on her father. Galuf remembers that he was heading there as well, so the two leave together. Bartz initially intends to travel on alone, but soon catches up to Lenna and Galuf again as they fight off monsters. He decides to join them. However, their path is blocked due because of the destruction from the meteorite. They find their way through a cave, get captured by pirates, but are soon joined in their quest by the pirate captain Faris. Adventure ensues.
It turns out that the elemental Crystals are weakening, due in part to humanity’s utilization of the Crystals’ power. Unfortunately, the Crystals hold together a seal that binds a creature called Exdeath, an evil sorcerer who once desired to destroy the world. Galuf, it turns out, is one of the four Warriors of Dawn, who sealed Exdeath away. And in typical Final Fantasy fashion, it gets more convoluted than this, with both Exdeath and Galuf being from another world, and the two worlds used to be one world, but were split a thousand years earlier when another evil sorcerer communed with a creature called the Void, and so on. Disaster ensued.
In some ways, this game can be seen as a remake/reimagining of Final Fantasy I and III. The characters are different, but the themes are similar. The effects of Crystals on the planet is the same. This time around, the story just didn’t engage me. I felt emotionally distant from it until the ending. Sorry for the spoiler, but the ending flashes forward by one year, and we learn that Krile, Galuf’s granddaughter and eventual teammate, has been alone, feeling forgotten by her former companions. This really got to me, and moved me to tears, despite being emotionally unengaged up to this point. I guess you could say that the ending is great, even if the main story of the game is a bit meh. When I look back on it, I think I would have preferred this game follow the adventures of the Warriors of Dawn: three old men and a werewolf. Now that would have been a blast. Fun would have ensued. (Okay, enough of that.)
I think I just wanted a deeper storytelling and world building. Much like how Final Fantasy II felt empty and devoid of people, Final Fantasy III felt like the world didn’t exist outside the main plot. IV had an underworld with creatures that had their own lives and cultures. VI has hints of ancient conflicts, forgotten deities, and lore that bubbles just beneath the surface. With V, there was nothing to discover beyond this story. There’s nothing more to uncover about this world, no mysteries left behind.
Maybe I was more in the mood for Skyrim.
You start the game with
- Bartz – A young man travelling the world with his chocobo companion Boko.
- Lenna – The princess of Tycoon who loves her dragon and fears for the safety of her father.
- Galuf – A former Warrior of the Dawn. Galuf came to Bartz and Lenna’s world to prevent Exdeath from becoming free. Unfortunately, his mission was hindered by his amnesia.
- Faris – A pirate captain who masquerades as male. She is actually Lenna’s long-lost sister.
Eventually you meet further characters:
- Krile – Galuf’s granddaughter, who tries to protect her grandfather from his occasional rash actions.
- Exdeath – A sorcerer who once threatened to destroy the world. He used to be a tree. Yes, you read that right. Exdeath is a tree that gained sentience and somehow became humanoid.
It is important to explore to find the character cut-scenes in this game. While other games in the series uncover character backgrounds through plot developments, it is possible to miss pieces in this game. So, your experience may vary if you are just focusing on the plot. Character development is just one way that Final Fantasy V rewards exploration and patience.
Graphically, this game has much in common with Final Fantasy IV. It is still a top-down view. The field sprites are less detailed than the battle sprites. However, the developers attempted to bring more personality to the sprites by using pop-up responses such as exclamation points or hearts above character heads, much like you would see in animation or comics. This helped bring a little more depth to the characters beyond text alone.
The music for this game, however, may be my least favorite of the series so far. There are a few pieces I like:
- Main Theme/Four Valiant Hearts
- Dear Friends
- The Dragon Spreads Its Wings
- The Four Warriors of Dawn
- Clash at the Big Bridge/Battle with Gilgamesh
- My Home, Sweet Home
- The Land Unknown
Beyond these pieces, the music didn’t capture me. I don’t know if it is the pieces themselves or the versions used in the game. (I enjoy the Distant Worlds versions of all FFV music.) Or maybe it is that the overall tone of the game is lighter and sillier than other games in the series. Our main characters are heroes who do the right thing just because it is the right thing to do. There isn’t as much struggle with them, not as much inner conflict. And our main villain is a guy who used to be a tree. There’s only so much darkness you can put into a story with such a villain.
The gameplay is solid. While this game can be grind-heavy due to the difficulty level and the sheer number of jobs and skills, the way all these pieces work together is fun, especially if you like to experiment. While the jobs in Final Fantasy III gave characters special abilities and stat bonuses while the job was equipped, in Final Fantasy V, you can learn abilities that you can keep active while using other jobs. So, if you are a white mage, and you want to equip heavy armor, you can do it if you have learned that ability from the knight job. You can only have one extra ability active at a time, but some abilities pair in interesting ways with other jobs. It pays to experiment in this game. And much like the onion knight job in Final Fantasy III, the freelancer (or bare) job allows you to keep the stat bonuses of any job you have mastered. So, as with character stories, Final Fantasy 5 rewards patience, which I just didn’t have when I played it. You have to be in the right mood to play it, and that mood must enjoy grinding.
As mentioned before, I wasn’t too engaged in the playthrough. Again and again it comes down to being in the right mood to explore, experiment, and grind. This game rewards all of these. It asks you to take your time and spend a lot of hours in it. The reward is more in the gameplay than the story. It doesn’t help that V falls between two of my favorite Nintendo-era Final Fantasy games, so V feels like a lull. The story is lighter (both in tone and in focus), but the gameplay and mechanics are a bigger focus here. If you go to Final Fantasy for stories, this one isn’t one of the strongest. But if you enjoy an innovative character advancement system that rewards patience, experimentation, and creativity, there is a lot to enjoy here.
Final Rating: 6.5/10