Telltale’s Game of Thrones Season 1

Total Gameplay Time: 11 hours

Platform: PC


I got hooked on George R. R. Martin’s A Song of Ice and Fire novels during the first season of the HBO adaptation. I decided that I couldn’t wait for the show, and I tore through the books as fast as I could. (Jokes on me, though, now that the show will finish before the books.) But now that I and many others continue our long wait for The Winds of Winter, I need an occasional Westeros fix. Hence, Telltale’s Game of Thrones Season 1.

Game of Thrones title card
Title card. Copyright HBO and Telltale Games.


The story follows House Forrester, a house that is mentioned in the books. They are banner men for House Stark and sided with the Starks during the War of Five Kings. Unfortunately, the game opens at the Red Wedding.

Following Telltale’s usual model, the story is divided into episodes, six in this case. Each episode follows House Forrester allies as they attempt to hold their House together after the power shifts in the North after the fall of the Starks. The Forresters control a resource known as ironwood, a hard wood that is useful for war craft, but is also difficult to harvest and shape. Ramsay Bolton puts the rival House Whitehill in charge of the Forresters. And the Whitehills are not kind lords. Why would we expect honor or nobility from allies of Ramsay Bolton? Scenes take place at Ironrath, the Forrester stronghold in the North; the Wall; King’s Landing; and Essos as you try to navigate between diplomacy and honor to keep your house intact and to discover the location of the mythical North Grove.

The choice whether or not to stab Ramsay.
This has got to be a trap. Copyright HBO and Telltale Games.


Throughout the game you play:

  • Ethan, the child lord of House Forrester. A third-born son, he was never groomed for leadership.
  • Mira Forrester, a handmaiden to Margaery Tyrell.
  • Asher Forrester, an exiled son who has become a sell sword in Essos.
  • Gerard Tuttle, a squire to Lord Forrester.

There is another playable character, but I’ll keep that one secret for the sake of those concerned about spoilers. You can shape each playable character slightly through your choices and actions. You can also interact with characters from the show (as this game takes place in the HBO continuity rather than the Martin continuity). For the most part, the characters are interesting, though I feel like the Whitehills sometimes ride the line of “antagonism for the sake of antagonism” much too closely. I wanted to get more into why Ludd and Gryff were so cruel. Even Cersei Lannister gets a few sympathetic scenes in the show and book. I would have liked more for these characters. Thankfully, Gwyn Whitehill is a very interesting character, and I was never quite sure how much I could trust her. I may play through the game again at some point just to see if I can get alternative scenes with her.

Asher listens to Breska tell her story.
Asher listens to Breska’s past. Copyright HBO and Telltale Games.


The music by Jared Emerson-Johnson does a good job of feeling distinct while imitating a style that feels reminiscent of the show. I’ve enjoyed Ramin Djwadi’s music for the show, and I think Emerson-Johnson has added to and expanded on the musical landscape of Westeros.

Visually, the game follows the look and feel of the HBO adaptation. However, the graphics have an almost water-color or oil look to them, as if they were trying to create a look of a painting come to life. I applaud their choice to try something different. I often enjoy when games decide to go for stylized instead of realistic, even if it sometimes doesn’t work. I think it largely works here, but I admit that it was occasionally distracting and created strange graphical effects when animated, such as when wine was pouring from a jar in one episode or when a character’s arm moved through a chair. Sure, these types of glitches happen all the time, but they seemed more striking with the contrast between sharp and blurred images created by the visual style.

Garden walkway in King’s Landing. Copyright HBO and Telltale Games.


On the one hand, I celebrate Telltale’s story-driven update of the point-and-click genre. On the other hand, it isn’t always fun to play. There are many points during which I wondered why we had interactive elements at all. Sometimes looking at things added to dialogue options, which was great. And then sometimes it felt like I looked at things because it was a video game. I collected objects, but rarely used them. I walked down a hall because, well, it’s a video game, and interactive elements were needed. The quick-time combat was a bit more engaging. And there were a few major choices that I had to make that I know changed how things played out. Those choices alone made me wonder what the other choices would bring. So, if you are familiar with Telltale’s style and enjoy it, you will find more of the same here. If you prefer games that have more gameplay and autonomy, this definitely won’t be your thing.

Personal Enjoyment

If a game makes me wish I was playing another game, I think it fails to resonate. Sometimes this game made me want to play Skyrim because I wanted more interactive elements (of consequence) and more choice and options for combat and movement. And sometimes it made me want to play Dragon Age because I wanted more choices in how to interact with characters. The dialogue options rarely fit with what I wanted to do, ESPECIALLY in King’s Landing. For the majority of the game, the character I enjoyed playing the most was Asher because he had such a strong personality at his introduction. I didn’t feel like I was playing myself in a game. I knew how Asher would respond. With other characters, I was left to determine who they were, and I sometimes defaulted to my ideal version of a character, which wasn’t available in the choices. And sometimes I wanted one of my Skyrim stealth characters. I wanted to take out the entire Whitehall army with my stealth and Dragonborn skills and bring this conflict to an end.

The loss of autonomy in this game was frustrating, and the choices sometimes felt inconsequential. But then, this is Game of Thrones. The first few episodes of the game were difficult because I was trying to make the “right” choice. But in a world of Ramsay Bolton, there is no right choice. I was able to better engage with the game when I adopted a Bushido approach: I’m already dead, so I don’t need to worry about dying. I can’t win, so don’t worry about losing. This worked since it took away the stress. And when I played as Asher, it was easier. Going in to the final episode, I decided the best option was to assume it won’t go well, so take as many of the villains with me as I can. It may not have given me the “best” ending (should such a thing be available in Westeros), but I lived and died on my terms. And in this world, that is the best anyone can hope for. And I think, at the end of it all, that is the choice in Westeros: Do you cling to life or do you cling to honor?

Final Rating: 7/10

Surprisingly, I am more than willing to play season two, whenever Telltale gets around to making it. The Westeros lore was expanded in this game, and it sometimes did a great job of giving me a fix as I wait for The Winds of Winter.

Let’s go ahead and assume the comments will have spoilers and let me know what you thought of the game and what choices you made?

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