One Page Review: Bastion

A one-page review is a short review that I write by hand on a single page. Once I get to the end of the page, I end the review, polish it up, and post it.

Bastion title screen
Image copyright: Supergiant Games, 2011.

Bastion was the first game developed by Supergiant Games. You play as The Kid, who awakens to find his city, Caelondia, destroyed by the Calamity. The game is an action RPG on an isometric grid. You make your way to the Bastion, the place where survivors are supposed to gather in case of emergency. If the Kid can collect the Cores from the ruins of Caelondia, he can restore the city. Along the way, he discovers additional survivors, including Rucks, the narrator; Zulf, an ambassador from Ura; and Zia, a Uran raised in Caelondia.

The visual design is beautiful. Each level is meticulously detailed. Pieces of the stage appear as you walk. The music is wonderful and truly adds to the world building. The gameplay is easy to pick up, but the isometric map can make targeting difficult. And late in the game there is a platforming section that can be a pain to navigate due to the layout. But for the most part, the perspective works and allows you to see an amazing amount of details.

The Kid returns to Bastion to talk to Rucks.
Image copyright: Supergiant Games, 2011.

The game has a surprisingly deep characterization and story. A new game plus mode opens up new gameplay options, so even after you beat the main game (which I did in about 8 hours) there are plenty of challenges to keep you busy. And the game gives you some choices late in the game that affect the ending.

All in all, if you are looking for a unique action RPG with great designs, amazing music, and dry sense of humor, check this one out.

Verdict: Highly Recommended for action RPG fans.

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